Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I've discovered that if you combine 2 pieces of poly geometry, they each retain their own shading group.
What is the way of combining them so that they become a single piece of geometry with a single shading group? I think you can merge vertices but am hoping that there is an easier way. Thanks!
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