Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-04-2004 , 06:36 PM
killbot's Avatar
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Join Date: Aug 2003
Location: Ontario
Posts: 62

find out what's connecting to what?

if i have a large scene witha a bunch of shaders all ready on.

how do i find out what shader is attatched to what object.


i'm sure there are a bunch of way's, but what's the easiest way?

i'm assuming it's in hypergraph? but what do i turn on if so?


i bent my wookie!
# 2 23-04-2004 , 08:28 AM
Alan's Avatar
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Location: London, UK
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right click on the material in the hypershade and "select objects with material"

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 23-04-2004 , 06:35 PM
killbot's Avatar
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Join Date: Aug 2003
Location: Ontario
Posts: 62
no more need for trial and error methods.


THANKS!


i bent my wookie!
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