Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 19-03-2008 , 04:56 PM
Registered User
Join Date: Nov 2007
Posts: 11

Monte Carlo SS

I made this car for an 80's car contest on another forum. Unfortunately, I didn't manage to finish it be fore the deadline. Its under 100,000 polygons.

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# 2 19-03-2008 , 05:29 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Looks good, but you could refine a lot by modeling more instead of texturing.
It looks to jagged, more like a game model than real.
And to be quite honest you should get a ribbon if you managed to get over 100,000 poly's(a ribbon in " how to maximize the polycount that is"LOL)

Just refine the model and you will have a kick ass caruser added image

# 3 19-03-2008 , 08:21 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
i really like this model a lot, but i think the texturing still needs some work. the rust needs to be toned down and the transition to the non-rusted areas needs to work better. the clean areas just look too clean at the moment.

let's see a wireframe. and keep working on this! user added image

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