Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 25-02-2009 , 11:52 AM
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Made the feet and with this concludes the skeleton, next i will have to mapp the uvs, then send it into zbrush. I think i will make the muscles in zbrush using a simple cube and divide it till il looks like a muscle.

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# 17 25-02-2009 , 07:58 PM
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Worked on the head in zbrush, and here is how it looks so far.

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# 18 25-02-2009 , 08:36 PM
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Very nice modelling. And the topology looks great too.

# 19 25-02-2009 , 09:34 PM
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Well one thing that i didnt do is the hole in the skull at the base where the neck ataches . And since the main goal is to place the muscles on the skeleton i dont think i will make it.


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# 20 26-02-2009 , 11:56 AM
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Generated the normal maps for the skull. Now do you guys know what setting should i use for Maya 2009 when generating normal maps, cuz when ever i create normal maps i always get the seams visible.

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# 21 28-02-2009 , 05:37 PM
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The neck!

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# 22 04-03-2009 , 03:34 PM
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I've been experimenting with generating normal maps, and if i create a normal map with Zmapper sometimes the corners look kinda weird,also the seams are very pronouced and so i will have to generate another normal map in Xnormal and then tweake it in photoshop. Another way that is easier and i have gotten better results that zmapper is to generate the normal map in zbrush without zmapper but the map doesnt have as much detail.


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Last edited by Mickeal_alex; 04-03-2009 at 03:37 PM.
# 23 06-03-2009 , 10:36 PM
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Worked on the arm and the scapula, sorry it's taking kinda long but i've been busy with another project.

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# 24 06-03-2009 , 11:15 PM
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I'm sorry I wish I could help you with your question but I can't. But this is looking amazing keep up the good work and hopefully someone can help you out with your issue.

# 25 06-03-2009 , 11:20 PM
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Thanks, cant wait to go into the muscles.I asked a frend of mine about that problem and he said that no matted what i do the seams will still be visible but some settings will make the seams less visible, but if i go very close i will still be visible. So i just have to create multiple normal maps for an object and fix them in photoshop.Hope when Zbrush 3.5 will come out, they will make the zmapper more precise.


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# 26 09-03-2009 , 12:09 PM
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The hand

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# 27 12-03-2009 , 10:49 AM
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Update

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# 28 12-03-2009 , 10:51 AM
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And with this concludes the skeleton, i cleaned up as much as i could the normal maps in photoshop and i think i looks okay. Next up are the muscles.

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# 29 12-03-2009 , 03:09 PM
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Here are some renders

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# 30 12-03-2009 , 03:23 PM
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the hands and feet look a little funny... I never knew there was a hand bone and a foot bone, i thought it was just in that kids song. :p

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