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# 1 26-02-2007 , 12:10 AM
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Join Date: Feb 2007
Location: Glasgow/St Andrews
Posts: 99

finding vertices using SE

Hi

I have been hearing that using Script Editor is a vey useful way of fixing problems. I had a problem of non-manifold geometry in my last model and it pointed to certain vertices. Now my Question is if script editor says the problem is at vertice 134 how do I find (if possible) where vertice 134 is on my model?

Im sure this would make it at heck of a lot easier for me.

cheers for the all the help to us noobs

Robin

# 2 26-02-2007 , 02:01 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
try go into vertex mode then

in the script editor :
Code:
 select -r meshNameHere.vtx[134] ;
of course put the name of your mesh where u see "mesh name here"

also u can use the clean up tool to clean up non manifold geo.

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