Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 26-08-2005 , 09:34 AM
kablink's Avatar
Subscriber
Join Date: Jun 2005
Location: Sweden
Posts: 110

Mixed materials?

Hii.

Is there anyway of mixing materials so that you have both lambert and blinn on different places on the model? Or if i can mix bumbmapping?
I'm making a gun and on the handle isn't quite the same material as the rest of the body. Can i mix or du i have to extract the plastic thingy??

user added image

# 2 26-08-2005 , 09:35 AM
kablink's Avatar
Subscriber
Join Date: Jun 2005
Location: Sweden
Posts: 110
sry bout the size:bow: :bow: :bow:

# 3 26-08-2005 , 10:22 AM
darijo203's Avatar
Registered User
Join Date: Sep 2004
Location: Croatia
Posts: 257
Simply select faces(wich you want them to be blinn) and assign blinn shader,then select the rest of the faces and assign lambert shader.


ICQ:215-024-460
# 4 26-08-2005 , 06:09 PM
kablink's Avatar
Subscriber
Join Date: Jun 2005
Location: Sweden
Posts: 110
thx m8.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads