This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Is there anyway of mixing materials so that you have both lambert and blinn on different places on the model? Or if i can mix bumbmapping?
I'm making a gun and on the handle isn't quite the same material as the rest of the body. Can i mix or du i have to extract the plastic thingy??
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