Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 26-09-2008 , 12:16 PM
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kitchen

hi all, started this a while ago now coming back to it and finishing it. tell me what you thinks.

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# 2 26-09-2008 , 12:17 PM
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image

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# 3 26-09-2008 , 04:03 PM
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its a bit dark try adding some lights so we can see the details better oh and some wires

# 4 26-09-2008 , 06:23 PM
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Turn on wireframe on shaded and take some screen grabs :x


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# 5 30-09-2008 , 09:44 PM
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Looking good so far. The layout is nice.

You have some detail on the stove and the refrigerator panel, but I cant see them in the wide shot. Post a close up shot of these areas.

# 6 01-10-2008 , 05:36 AM
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Anybody else think those handles on the fridge are too high? Good luck to any kid trying to get a juice box.


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# 7 05-10-2008 , 01:41 AM
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im not to sure how you want me to put wires up.

and yes i agree im going to make the handles slightly bigger and a little lower. Ive just started giving the objects materials now and i was just wundering if anyone can help me with a window i want light to shine threw it but it always ends up that the window goes black. how do you go along with making a window?

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# 8 05-10-2008 , 01:53 AM
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to post wires just take a screenshot of your object while it's selected or with 'Wireframe on shaded' turned on.
To make a window you need to create a glass shader. The most basic one is black color, very high transparency and high specular and reflection. (you usually need to add refractions but since it's a window it doesn't matter much).
Hope this helps,
Benny


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# 9 05-10-2008 , 04:47 AM
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I don't think you have to make the handles bigger just lower. And I think the window is coming out black because you need to turn up the refractions in the render settings (under raytracing) so that the rays make it through the glass.


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# 10 09-10-2008 , 01:32 AM
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window just about sorted. avnt bin able to do much work with collage work pilling up user added image

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# 11 14-10-2008 , 11:13 PM
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still workin on it when i have time

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# 12 15-10-2008 , 12:42 PM
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we would luv to giv constructive crits but cant see a thing

# 13 15-10-2008 , 07:17 PM
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I agree, some screen grabs of your scene view would suffice since you don't have that set up.


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