Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 10-10-2010 , 03:14 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Ok still more to do but is mostly complete. Always the final details that seem to take the most time.

user added image


Last edited by leonlabyk; 03-11-2010 at 02:43 PM.
# 47 10-10-2010 , 03:19 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Larger version

user added image


Last edited by leonlabyk; 03-11-2010 at 02:47 PM.
# 48 10-10-2010 , 03:56 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I think this is one of the best models I have seen on this forum.............dave




Avatar Challenge Winner 2010
# 49 10-10-2010 , 04:31 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Wow that is quite a statement Dave. Much appreciated, but do not think it is that good as I have seen many models that exceed this in here. Glad you like it though and hope I can get the textures to a very high standard as that is what will really make this and the hummer pop. Also the soldiers should look great as am gonna be using proper light set ups at work. This will enable me to get all of the ref shots without any shadows allowing me to zproject the textures very quickly. All of this will be shot on a cannon 5D, allowing me to get mega high res pics for the texture process. Will upload some of the soldier stuff and weapons in the next day or so.

# 50 15-10-2010 , 08:31 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Ok here is a render from 1 of the shots in a short piece of animation I have been putting together. Unfortunately none of the stuff in this animation is going to be textured and just uses simple materials as I needed to put something together. looks ok as I set everything at night so there is also a lot of night vision which helps hide the lack of texturing. Will add more once complete along with wires etc.

user added image

# 51 15-10-2010 , 08:39 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Also any of you guys got killer skills with shave and haircut. Am trying to set up the body feathers with it as I feel they will move and interact a lot better, although they are currently looking rubbish. I tried plugging a texture map from the body into it but it did not have the desired effect. I really need to be able to select a area of feathers and plug a texture into the feathers in that area. I could then work this across the entire body, but am not sure how or if there is a way to go about this.

user added image

If anyone could give any advice it would be much appreciated.

Cheers

# 52 15-10-2010 , 10:12 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Mate the only advice I can give..........DONT STOP. That chopper is bloody awesome and is certainly in the top 5 from what I have seen since joining SM.

The soldier etc are just plain shit hot man...I mean that....fantastic work.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 53 15-10-2010 , 10:36 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Lovely work Leon, I was thinking of your problem and thought of ncloth looked on the net and found this dont know if this is what you are after......................dave

Edit:When I get some time I will try and make a tank track with ncloth as a test


https://vimeo.com/7221901




Avatar Challenge Winner 2010

Last edited by daverave; 15-10-2010 at 10:40 AM.
# 54 11-11-2010 , 02:13 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Ok will post the 1 min animation in 2 weeks time as I have just finished some other shots that were needed which are now rendering. For the bird the wings are all set up and rigged as I got a freelancer to assist with this and he kindly captured the whole process from start to finish so I will hopefully have a good understanding of the ins and outs of it. Also got mb feather for xsi and am going to use this when I get back in the office to set up the body and smaller wing feathers.

In the mean time I started working on a chinook. Here are some wires and what not so far.

Attached Thumbnails
# 55 11-11-2010 , 02:15 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
wire

Attached Thumbnails
# 56 11-11-2010 , 02:16 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Rotor Wire

Attached Thumbnails
# 57 11-11-2010 , 02:17 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Rotor wire 1

Attached Thumbnails
# 58 11-11-2010 , 02:18 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Front Wheel

Attached Thumbnails
# 59 11-11-2010 , 02:20 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Quick render, sorry it is a bit blown out but gives an idea. I will be creating the full interior for this also as well as a lot of details on the exterior that will hopefully get this looking as good as the black hawk.

user added image

# 60 11-11-2010 , 02:20 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Ah, missed the last few posts in this thread. Looking great Leon. Im really eager to see some of the animations.

edit: I was discussing with my Dad about the spindle on my Hind that you said could maybe do with some more detail, and we got to talking about the Chinook, and how incredible it is how the rotor blades intersect each others arc of rotation.

edit2: You're good with AFX arn't you Leon... is the rain in the still from the night time soldier animation from AFX. I was flicking through and having a play with some of the presets in there, the rain, smoke, lightning, raindrops...etc.


Last edited by ben hobden; 11-11-2010 at 02:25 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads