This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Murambi: Variation.....as in? If you could be a little more specific on that it would help. Variation could be color, length, etc - I'm an old pro on the modelling side of things but the hair is a first for me and Ive drained my resources thus far, so if you have anything please share it. If you have some reference to the hair that I may not have, please pass it on as well
Ive put this to bed now to concentrate on my P51d Mustang model. I will probably tinker with it a bit more on the lighting at some point but for now its good enough. The final image is in my CGsociety portfolio (see link below) along with a black and white version
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