Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 07-01-2003 , 06:57 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510

Medieval Ages - -<{ JB }>-

ok, here's my first sketches. I will be modelling a sword, and I'm going to place it on a grassy hill overlooking a forked path with a figure pushing a cart through the mist. I will (hopefully) make some blood on the sword too.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 2 07-01-2003 , 07:00 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
and...


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 3 07-01-2003 , 07:05 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
actually, I might remove the character, make the cart a weapons cart and make it broken with a few scattered weapons lying by it. This would make it look like someone has killed the weapons merchant with the sword stolen from the cart, then left it lying on the small hill.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 4 07-01-2003 , 07:57 PM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
The sword sketch looks nice, Mabe you could use a medieval monk as your character. carrying the dead body away.

# 5 08-01-2003 , 02:56 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
hey, that's not a bad idea!

Anyway, I've started by modelling the blade. It was polys but I converted to Sub-d's for a smoother look. I somehow managed to generate myself a topology error which kinda screwed up a boolean I was trying to do on the poly version. user added image But, i fixed it... eventually.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 6 08-01-2003 , 10:26 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
Some more progress... at different angles. I've decided that it's a going to be a 2-handed sword (hence the long handle). I don't particularly like the little thingy on the end of the handle though - I'll prob change it to be more like the sketch and add a gem to it.

Sorry about the quality of the JPEG compression.

Please let me know what you think of its overall shape and proportions. Thanx


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 7 08-01-2003 , 10:37 AM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135
Looks great!
Could be that the part between the handle and the blade is too big to be real (?) on a two handed sword.

Oh, and a question:
How did you model the handle JB ???


I do not support Bush! Nor Saddam! Long live UN!
# 8 08-01-2003 , 10:54 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
yeah probably, but I think that it sort of gives an "artefact" look.

The handle --- I made a long poly cube with about 20 divisions along it's length then scaled every 2nd set of verts a bit smaller to make ridges like a zig-zag. I split a line of 20 verts along 1 side and shifted the whole thing across by exactly 1 ridge to make it spiralled. I then merged the verts to their new partners, converted to sub-d's and creased the smaller of the 2 spiralled ridges. (I hope i said that all properly)

thanx for your comments


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 9 10-01-2003 , 07:11 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
Update:

I remade the thing on the end of the handle, added a gem and I've given everything some simple textures.

Oh, and its now back to being a single-handed sword because I didn't like shape before.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 10 10-01-2003 , 07:21 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
I've also had a bit of a shot at modelling the small grassy mound. It still needs HEAPS of work though!


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 11 10-01-2003 , 09:46 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
that grass is looking very cool, how did you do it?

I think the texture on the gold part of the sword handle is too plain at the moment. It needs more detail. Will you be adding this later?

Looks good though.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 12 10-01-2003 , 10:36 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
yes, I'm not quite finished with the textures yet - they will still be modified some more. There is a mild bump map applied to the gold, but it's destroyed in the low quality JPEG compression I used on the pic.

The ground is a poly plane that I used the 'sculpt poly' tool on to shape, and the grass is just applied using some fur.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 13 10-01-2003 , 11:49 AM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
like the sword - : )


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 14 10-01-2003 , 03:23 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Looking good bud, like teh hilt design=) keep it up...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 15 10-01-2003 , 10:01 PM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
Love the overall look of your scene.user added image

Small observation.
To me,,,,, the handle grip of the sword looks a bit thin, mabe you could make it a bit thicker to balance the sword.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads