Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 09-03-2005 , 12:38 PM
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Thanks for all the commentsuser added image
Well, the plants are Paintfx converted to polygons.Because this way, i can render the paintfx with mentalray.user added image

# 17 01-04-2005 , 08:17 PM
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This is for everyone, including Slipknot...
Where's a good place to connect the Dirtmap to in Hypershade?

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# 18 01-04-2005 , 09:31 PM
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well, i think the best way is to use the dirtmap is connecting to the out color node of a surfaceShader, that way you can have a true occlusion passuser added image

# 19 03-04-2005 , 08:40 PM
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very impressive! but one thing that stands out in the image (to me anyway) is how clean the plants/flowers are.

apart from that great job.


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# 20 05-04-2005 , 01:00 AM
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Great render! user added image

Is this part of a larger scene? As in the wire there seems to be a garden outside - Show us more!! user added image

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