Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-08-2003 , 10:42 PM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44

croco island

It is not real time. Be sure I worked very hard (4 hours to make it)

I started yesterday à 21h (GMT+1) and finished at 1. Need to sleep !!!!user added image

Attached Thumbnails
# 2 08-08-2003 , 10:46 PM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44

croco island

Made a mistake..... Please Mister admin, would make the two htreads in one. Sorry to bother u

Stupid froggy I am....

Another shot. Sorry 4 image quality it was on my 1600*1200 and resized in 1024 to be best viewed and uploaded on my 56k cnx...

Attached Thumbnails
# 3 08-08-2003 , 10:54 PM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44

Croco islan

Please don't laugh. I study.

I must improve my skill to animate this toonish crocodile.
can some tell me some crits about my scene.

About rendering. I m not maya master like all people writing here, but perhaps one day I ll be.

:p user added image

# 4 08-08-2003 , 11:12 PM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Cool user added image

I'd scale those legs up a bit though, they seem too thin to support that weight (even for a toony croc). Crop the images in photoshop to show just the relevant stuff (the model) then you can up the quality a bit and still have the same filesize.


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 5 08-08-2003 , 11:22 PM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44

croco island

Yes I know the problem about knees, my girlfriend said that too.user added image

I'll change this tomorrow because she want me to go to sleep... 1H16min youghhh I must go to sleep. It is Week End I know but I came back from my first rugby training for new season 3 hours ago and my knees can't support my weight like the croco's ones user added image


thanks for the crits :thumbsup:

# 6 08-08-2003 , 11:26 PM
NERDboy's Avatar
Registered User
Join Date: Aug 2003
Posts: 77
the Scene looks cool man great work.

# 7 11-08-2003 , 06:56 PM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44

crocrender

Thanks a lot dudes.

As you can see I seted up GI_Joe and rendered my toonish crocodile with lager legs than before.

But I got lot of problem with rendering the full scene.

Oh just a question how to take more than 1 image in a post ???
I will go in forum thread to find an answer.

Attached Thumbnails
# 8 11-08-2003 , 06:59 PM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44
My next test will to animated it...

# 9 11-08-2003 , 07:05 PM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44
Sorry, I forgot to show his beautiful house.

Attached Thumbnails
# 10 11-08-2003 , 10:04 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Coming along nicely. To post more than one image you could try compositing more than one onto the same picture, that way you don't have all that black wasted space either. Nice work, like his head.

# 11 12-08-2003 , 01:03 AM
Registered User
Join Date: Aug 2003
Posts: 22
yeah, like the head, but the knees/legs are strange... sorry to say, cuz you have really putten effort innit.
i like the rest dough, gj.


# 12 12-08-2003 , 08:25 AM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44
thx witchy, cl3rcx.


Can you tell me more about legs problems, need to earn strengh in modeling !

in a french forum they told me the head wasn't well sized, do u think the same ?
My effort was to keep my eyes opened at night last week end. My muscles not wanted to work as usually.

# 13 14-08-2003 , 08:41 PM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44
I didn't worked well this week.
Only textured croco. applied leather in bump map channel

I hope working a lot this long WE.
Sorry

Attached Thumbnails
# 14 14-08-2003 , 10:26 PM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44
Hey, is there someone who can tell me to make i sky, I seted up GI_joe to render my scene, I attached the sky texture to the color of the gi_joe nurvs sky dome, tried to find why it wasn't shown on my render. I made a new half dome in poly, turned in the normals,attached my toon sky texture and I got a creepy render. is my way wrong, did I forgot smthing ?

need help.
I can post my mb file if someone help me

# 15 14-08-2003 , 10:28 PM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Cool man, like the thicker legs. I think you should turn down the intensity of the green color alot, nothing is ever that saturated, perhaps add some colorvariations with noise.


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads