Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 29-11-2005 , 06:42 PM
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Join Date: Sep 2004
Posts: 2

Suggestions for lesson- Architectural Rendering

Hi, I have been a member for a while. And I love this Maya journey that I am on.

I was just wondering if some tutorials could be made on Architectural Rendering of houses and buildings from blueprints.

It seems that this area is not talked about that much. Also, when I have searched this topic online, I find that most people are using Max or Lightwave for this type of application. I don't want to switch programs.

Any Advice?

# 2 29-11-2005 , 08:26 PM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133
Well, Maya supports dwg (cad) files. I'm not sure what you're interested in seeing. Set your measurement unit settings in settings/prefs, import a dwg file, snap to point, then model, texture, render with MR, composite/post-process the way you'd do any project. V-Ray is coming out for Maya soon...this is the renderer that makes studio max popular for architectural viz....should be interesting.


"Terminat Bora Diem, Terminal Auctor opus."
# 3 29-11-2005 , 10:44 PM
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Join Date: Sep 2004
Posts: 2
Thanks nitro,

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