Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-03-2003 , 09:53 AM
Registered User
Join Date: Aug 2002
Posts: 44

small question

still new hehe and many questions hehe but today is simple ok here it is:


What is poly count and how do i figure it out hehe


~TJ~

# 2 09-03-2003 , 10:44 AM
Kühl's Avatar
Subscriber
Join Date: Dec 2002
Location: Denmark
Posts: 329
Poly count is used to difine how many polys in your model. Its useful to count because if you for example create a game character, you often have to keep your number of polys under a certain amount (guess it bacause of system requirements etc.).

Also, it tells how complex your model is. More complex models have longer rendering time.

You can turn on poly count by selecting Display > Heads Up Display > Poly Count.

Maybe someone can better explain the use of poly count... ?


Kühl
# 3 09-03-2003 , 11:43 AM
mumbojumbo_13's Avatar
Subscriber
Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
it actually the amount of poly-faces in the scene and on a selected object
the coloum on the left is the overall poly count and if you select and object it should appear in the middel column
hope it helps


Thanks for wasting your time reading this line.
# 4 09-03-2003 , 09:52 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Poly count is usually more important when you're dealing with game models. In many games, there is a limit (usually arbritrary) to the number of polygons any particular model can have. To be more precise, there is a limit to the number of *triangles* in a model. Showing poly count in your viewpanel is a good way to keep your model under the limit.

However, the poly count display in Maya can be misleading. A poly is a face defined by visible edges. This can be a problem getting accurate numbers, because a poly could be a 4-sided face which is actually 2 triangles. You can try this with a simple cube. Make a cube, turn on the poly count display, and you'll see 6 polys. Triangulate the cube (Polygon > Triangulate) and you'll see the number change to 12.

For general use, most people don't need to worry too much about poly count. However, if you're working with game-related art, you'll need accurate numbers. The built in poly count display is fine as long as you remember to triangulate your model (which you'll have to do anyway). But, if you want precise triangle counts, you can use the Triangle Count HUD display menu item from AW's Bonus Game package. Or, if you really want, I can send you the actual mel script that toggles the triangle count display.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads