Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-03-2007 , 09:21 AM
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Join Date: Jan 2003
Posts: 1

access camera

Okay,I have a workflow issue. I want to be able to access my camera's attributes just by clicking something in the frame, instead of going through the outliner. Is there a way, with an expression perhaps, that i can connect the nurbs circle so when i click on it in the frame it selects the camera?

thanks

# 2 25-03-2007 , 03:27 PM
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
i don't understand why you would want that.. can you explain more? What about using the "view>>select camera" then attribute editor (ctrl+ a) combination?

or set up a hotkey to select the current camera and display the attribute editor.

string $panel = `getPanel -wf`;
string $cam = `modelEditor -q -cam $panel`;
select $cam;
ShowAttributeEditorOrChannelBox;

put that in a hotkey and it should work.

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