Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 06-02-2005 , 06:52 PM
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I need help with UV Texturing

I have a 1000 poly character and im trying to UV texture it, but its taking foooorrreeevveer, and its sooo anoying. Im not making look they way I want to.. is there an easier way or am I just going to have to try to stick it through, or quit with it?

# 2 06-02-2005 , 06:53 PM
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here's a picture, this took part of the face took hours to do, and it looks horrible..

Keep in mind this is the smooth poly version..

Attached Thumbnails
# 3 06-02-2005 , 07:06 PM
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just takes practice and time. It's definitely not my fave part. :p

# 4 07-02-2005 , 06:10 PM
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just like mtmckinley said "just takes practice and time."
but also keep in mind that u cant get a perfect smooth uvmap
dont move every UV point that are inside the shell , work only at the areas that are more important and going to have more texture in them , and dont forget to relax the UVs ...
hope i helped

# 5 07-02-2005 , 11:53 PM
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what is relaxing the UV's?

# 6 08-02-2005 , 07:21 AM
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average verticies but for UVs only user added image, saves duplicating and relaxing the mesh as a whole.


FX supervisor - double negative
# 7 09-02-2005 , 06:45 AM
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where is this option, in the UV Window?

# 8 09-02-2005 , 08:21 AM
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yeh mate


FX supervisor - double negative
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