This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Have to say it's a good first start, just finish this as best you can and start on another, i would consider buying the gi joe tutorial here from what i can see it's not to realistic which gives you some freedom with proportions and such.
Also take a look at other peoples work especially their wireframes and look what they do(different).
to be quite honest there's much work to be done if you want to create a believeable character, but as i said before, finish your first model as best as you can and start on the next one follow a couple of tutorials and after a certain amount of time you will develope an eye for it.
One major thing that i missed out when i start doing 3D ... start by learning anatomy and if you have project of makin` buildings spend some time learning physics and some blueprints....
My point is that before you start modeling figure out the anatomy then make concept and go for it. ( even i can't draw from about 1-2 month i don't get into modeling if i don't have the idea drawn or have reff )
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