Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-07-2003 , 07:38 AM
# 2 22-07-2003 , 08:23 AM
Vampus
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You'll have to fix the 2 playblasts links up :S

# 4 22-07-2003 , 10:31 AM
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wow, those are some impressive videos..(not just the skeleton but the rest too)

-Emo

# 5 22-07-2003 , 04:05 PM
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only crit on the arm bones. when the wrist turns, the 2 bones in lower arm bend too much - as if they were made out of rubber. but great stuff user added image

# 6 26-07-2003 , 05:49 PM
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looking great user added image
checking your web page i found Sid :p it`s one of my favorites user added image love it.

PS. do you have more pictures of it ? love to see

keep the great work


Life is lived forward but only understood backward
# 7 27-07-2003 , 06:05 PM
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wow! very nice. the forearm bones do look a bit rubbery - I imagine it would be tough to rig it so that those two bones twist without being deformed.. just a small thing tho , everything else is fantastic.
Is that the guy from IceAge? very kool!

# 8 27-07-2003 , 06:50 PM
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Something doesnt look right to me in the ribs, I dont know maybe its just me.

# 9 28-07-2003 , 08:13 AM
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wow thats awesome man!
*crying* omg I have soooooo much to learn! lol

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