Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-08-2003 , 12:28 PM
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Importing Illustrator file ???

Hi!
I like to create a 3d logo. I draw the logo in illustrator, save it as an version 7 *.ai-file and then import it into maya. Then I see the curves. How can I now work wit this curves and extrude them?


CU morpher
# 2 01-08-2003 , 12:48 PM
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I upload the scene file, becuase I just don't get it. I tried it with e the surfaces--> bevel option, but the result doesn't look as I want it to look. Maybe someone of you knows how to do it and can make it for me.

Attached Files
File Type: mb bauer_logo.mb (67.1 KB, 302 views)

CU morpher
# 3 01-08-2003 , 01:07 PM
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Try using bevelPlus in the surfaces menu and select each letter one at a time. For letters with holes like "B" or "e" shift-select the outer then inner curve. You'll have to play in the channelbox after you create the bevel to get the type you want or in the bevelplus option box when you initially create the surfaces.

Attached Images

"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 01-08-2003 at 01:09 PM.
# 4 01-08-2003 , 01:13 PM
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i don't have the bevelPlus otion in the surfaces menu...

...i only have version 4.0.1 of maya. Can it be that the option is only available with version 4.5 and 5?


CU morpher
# 5 01-08-2003 , 01:28 PM
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Well, it was integrated in 4.5 but was originally a separate plug-in for 4.0. If you go to the revamped Alias' site and log on to the community downloads section, you can find it in the maya plugins area.


"Terminat Bora Diem, Terminal Auctor opus."
# 6 01-08-2003 , 01:41 PM
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thx for theinformation


CU morpher
# 7 01-08-2003 , 01:58 PM
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No problem. Hope it helped.


"Terminat Bora Diem, Terminal Auctor opus."
# 8 01-08-2003 , 02:07 PM
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it did help :-)
-i will post the final version in the finished forum *gg*


CU morpher
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