Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-01-2007 , 12:20 AM
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How to model this?

i need help.

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# 2 30-01-2007 , 01:29 AM
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we all do, what sort of help you need??


take it easy and life will be easy
# 3 30-01-2007 , 05:34 AM
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what are the different primitive parts needed for this to model the whole object?

# 4 30-01-2007 , 05:43 AM
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20 questions..?? I thought you would know that already.., didn't you make it??

cant see it from here (reply window) but I would have thought a revolved curve (glass) and a nurbs sphere( base), poly clynder (adjuster thing), another nurbs sphere (handle of adjuster thing), an extruded circle along a path if you have a wick.., that is scaled or tapered at the end, ect, ect

get some of the free tuts if you dont know which primatives to use, its a matter of personal concept as often as not.

or you could do most of it with revolved curves and a bend deformer or two (copies would do) or you could use extruded curves, or all nurbs spheres with some poly cylinders, theres a million ways

who made that one user added image


take it easy and life will be easy

Last edited by mirek03; 30-01-2007 at 05:46 AM.
# 5 30-01-2007 , 06:32 AM
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Originally posted by mirek03
we all do, what sort of help you need??

I smell homework.

....spheres,cones,cylinders and a donut.

# 6 30-01-2007 , 09:34 PM
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with coffee user added image


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