Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 27-05-2004 , 06:48 AM
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Join Date: Sep 2003
Posts: 12

Shader Glow ...

Probably another stupid question but:...

What is the ShaderGlow1 appearing in the Hypershade material window for?

How or where do I use it?

Thanks in advance.

R.

# 2 27-05-2004 , 02:27 PM
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Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Its just the default glow shader for the scene. You really shouldnt mess with it, just make a new one, same with the Lambert1 shader.


- Hybrid
# 3 31-05-2004 , 04:10 AM
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Location: Auroville, India
Posts: 62
unlike the default Lambert1, you cannot make a new ShaderGlow node. The ShaderGlow1 node controls the attributes for all your post rendering glows - you can make adjustments to its attributes, but just to be aware that this will affect all the glows that your scene has.


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