Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 03-12-2005 , 05:11 PM
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Join Date: Dec 2005
Posts: 60

Converting a polygonal object to subdiv...?

Hi, I'm new here, and also new to Maya! I look forward to talking to the experts on this forum, and hopefully I'll learn a few things.

I've just created a horse model using polygons and I wish to convert it into subdiv, but when I do so the subdiv takes the faces from the polygon and converts some of them into circles.

What should result in a smooth horse model, is now a horse model made up of circles and ovals, with lots of gaps in between. (see the screenshot)

Does anyone know how I can fix this?

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# 2 04-12-2005 , 02:01 PM
kablink's Avatar
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Join Date: Jun 2005
Location: Sweden
Posts: 110
try converting it back to polys then merge all the vertices around the strange faces together and then use the cleanup tool (polygons>cleanup) with nomanifold geometry checked.
If that doesn't work you can try selecting all the faces and reverse their normals(edit polygons>normals>reverse).
user added image

# 3 04-12-2005 , 05:12 PM
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thanks, I got it sorted eventually. I had to merge verticies, normalise them, and then clean up.

# 4 04-12-2005 , 05:45 PM
magicsy's Avatar
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Join Date: Oct 2005
Location: Leeds
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glad you sorted it how about posting ure work on the WIP section seems like it could be good user added image

# 5 04-12-2005 , 05:47 PM
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ooh, thanks, i'll do that!

# 6 19-12-2005 , 09:35 PM
sensensen's Avatar
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thank you I LOVE MAYA and horse.. beatıful and candy thank..lesson to ımage


maya works
# 7 19-12-2005 , 10:22 PM
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Posts: 60
what!?

been at the booze again sensensen?

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