i did a multiple render pass (getting my money's worth from combining the tuts) and put it in PS.., i think i did some screen, overlay and multiply and this is what came out as a first go.., no shaders have been assigned to the model yet.., only the default shaders from the render layers.
there is lens distortion but ill fix that with the focal length next time i post.
cell shaded..?? yea it does now you mention it.., wasnt what i wanted.., it was just a sort of 'have a go' at the render layers and i didnt bother to feather or adjust the boundaries of the mask.
john, you mean on the whole model?? ill do it to the windows for now
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