Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 14-05-2009 , 12:49 PM
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Need help with 2 questions

Hi everyone.
Im trying to make a model that I can send in with my portfolio of my art to a school, so I amvery new to maya and this is my first attempt of a character.

I have come across a weird thing that should be easy to fix user added image
See the img and you see that the vertex are allways highlighted purpole. I must have hit a key or something to activate it. How do I deactivate it?
user added image



Im also wondering is there a way I could hide the vertex and lines in the back of my char when I am modeling in the front. Some times I think its hard to tell wich lines are in front and in the back in the front/side view.


Im very thankfull for any help.


Last edited by FairyFire; 14-05-2009 at 12:58 PM.
# 2 14-05-2009 , 02:48 PM
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You can select the mode by holding the RMB on the mesh. You are in vertex mode. By pressing space you can switch to different views

EDIT: pressing numbers on your keyboard also switches render mode.

4 - wireframe
5 - shaded
6 - with textures

Hope this helps!

# 3 14-05-2009 , 02:52 PM
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Thanks. sry will post another picture to describe better user added image Its that the vertex is allways shown.

examaple: I am now in object mode not vertex mode.
user added image


Last edited by FairyFire; 14-05-2009 at 02:55 PM.
# 4 14-05-2009 , 04:34 PM
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Ok I figured out the second Q after a while of googeling that its called backface culling. How do I activate this on Maya 2009?

# 5 14-05-2009 , 04:34 PM
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Go to Display>Polygons>Vertices.

Backface culling is also under the polygon display I mentioned above, probably be a good idea to assign a hotkey to that.


- Genny
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# 6 14-05-2009 , 04:35 PM
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Originally posted by GecT
Go to Display>Polygons>Vertices.

thanks user added image

And backface culling is

Display>Polygons>costum poligon display.

Thanks both of you for the fast help.

# 7 14-05-2009 , 04:45 PM
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Your welcome, and yeah its there too but its also at the top of the poly display menu which is faster to access :X


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# 8 14-05-2009 , 04:47 PM
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Originally posted by GecT
Your welcome, and yeah its there too but its also at the top of the poly display menu which is faster to access :X

Nothing seems to happen when I press that button.

Is there away one can asign Backface culling to only certain camera views. like the side and front view, And keep it as it is in the perspective view?

# 9 14-05-2009 , 06:28 PM
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backface culling has always been a bit flaky in maya I think (as in not working sometimes).

Since you're using 2009, in the tool settings for, check camera based selection and try that.

Hope it helps

gubar

# 10 20-05-2009 , 10:13 PM
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user added image
hmmmmm.........
backface culling always annoying me..........itz not working plz help.........i'm d beginner

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