Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-10-2022 , 03:58 PM
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Maya to Unreal Engine 5 Alembic Motion Blur

Hello all,

is anyone familiar with the workflow Unreal Alembic and Maya?
I just can’t get motion blur on my fluid simulation.
That it must work somehow shows the following video:
https://www.youtube.com/watch?v=ayUuApKuaz8

I have already asked in the Unreal forum and also in the comment section of the video, but get no response.
The only difference I have is that I use Maya to create my ABC cache insted of Houdini.
Otherwise I have been able to adopt everything.
Here are my settings:
Maya Almebic Cache export:

- Motion Vectors are baked into the geometry via Bifrost.
They look correct in the viewport. I don’t know if Unreal needs a specific name to recognize the vertex color as a motion vector so i tried
the following names for the vertex color:
- bifrost_velocity (The original name)
- velocityPV
- velocity

Alembic Export:
- UV Write: On
- Write Color Sets: On
- Write Visibility: On
- Write UV Sets: On
- File Format: Ogawa

I also added an attribute in tehe Attribute section "motionVectorColorSet "

Unreal Engine 5:
- Import Type: Geometry Cache
- Motion Vectors: Import Abc Velocities as Motion Vectors
- Project Settings> Rendering Settings> Default Settings> Motion Blur On
- Material Property: Output Translucent Velocity

All other objects have Motion Blur. Even another Alembic object.
However, one with a non-changing topology. Here I have chosen the other import function.

If I should have forgotten something I would be very grateful if someone could give me a tip.
I just can’t think of anything else I could change before I switch to Houdini.

Thanks in advance

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