Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 91 28-04-2004 , 01:26 PM
Zyk0tiK's Avatar
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Join Date: Aug 2003
Posts: 800
i like the cartoony look :'(

# 92 28-04-2004 , 01:45 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Looks a lot better. Perhaps some environment fog to simulate a little more distance between the mountains and the town?

# 93 28-04-2004 , 05:42 PM
mtmckinley's Avatar
The Maya Mountain
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nice job on your entry!

# 94 28-04-2004 , 05:55 PM
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thanks Mike ...and thankyou for the comments and advise.




2 x Modeling Challenge Winner
# 95 28-04-2004 , 06:54 PM
cracker's Avatar
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Join Date: Jun 2002
Location: England
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the only thing I would suggest is trying to blend your textures in a bit, at the moment different parts of geometry really stand out from one another

# 96 28-04-2004 , 09:09 PM
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Join Date: Nov 2003
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after looking at jsprogg's final entry I propose he be sent up to the norm category. :tup:


There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
# 97 28-04-2004 , 11:20 PM
mtmckinley's Avatar
The Maya Mountain
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Not quite. Definitely close, though. Looking forward to his future challenge entries. user added image

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