Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-04-2005 , 04:31 AM
bubbleme80's Avatar
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Join Date: Mar 2005
Posts: 126

Weird Poly-Proxy

i made face in Nurbs, then change to poly to attach, then changed to Sub-d using poly-proxy to sculpt.

i refined nostrils and lips, then gave detail.

now.. when i try going to poly-proxy mode.. it messes up that upper lip! everything else is ok though..

i deleted all history, but i can't get it to be normal again for me to use poly-proxy mode again. When i change to polygon.. it looks alright though...

would any one teach me how to fix this? or at least teach me what is causing this? Thank you.

user added image
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# 2 09-04-2005 , 04:35 AM
bubbleme80's Avatar
Registered User
Join Date: Mar 2005
Posts: 126
omg... i found a way to fix this... after all the messing around in Maya... i gave up.. turned off the comp...

came back and reloaded file.. it works normal..

so.. yeah.. i dont know what was wrong, but i guess it wasn't my fault, but my STUPID computers fault.

# 3 09-04-2005 , 05:35 AM
mhcannon's Avatar
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Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
woah... that's was shock. I had to scroll to see the problem and I was expecting faces out of whack or some other minor looking fault. imagine my surprise as I scrolled down to a pinnochio lipped image.

Anyway, glad it straighten out for you.



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