Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-10-2002 , 02:30 AM
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Female body

Something i've been working on, gotta love those tutorials.

anyway, suggestions? comments?


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- Jacob
# 2 23-10-2002 , 02:44 AM
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Lookin pretty good so far, but heres what I see:
1) her lower arm it too big.
2) her upper arm is too skinny
3) knees too big (bulge out too far)
4) Back of legs too round - define the muscle
5) waist is way too skinny, but hips look good... maybe TOO good. =|
6)rib cage too small
7) breast not large enough (joke)
8)no nipples?!
9)shoulders too square - round them out some.
10) Missing toes, hands and a head... (joke)

hope that helped.


- Chris L. Harkins -
# 3 23-10-2002 , 06:49 AM
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looks great!

Which tutorial did you use?

Regards

Markuz

# 4 23-10-2002 , 11:58 AM
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cool man.. would like to see a wire though.. :p
the waist really needs some tweakin.. it's too thin..
and some other stuff that oculus pointed out..

keep it up man.. :p

# 5 23-10-2002 , 04:31 PM
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I was thinking if the breast are too close to each other?


Kari
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# 6 23-10-2002 , 05:33 PM
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Thanks for all the replies, all the fixes are currently in the works.
ill post the result in a bit


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- Jacob
# 7 27-10-2002 , 09:48 PM
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Well here's the new and (hopefully) improved version. user added image

Suggestions and comments very welcome.


________

- Jacob
# 8 27-10-2002 , 11:43 PM
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Looking better, but I think you lost some detail in the back. There's usually a small depression between the shoulder-blades. Your first pictures actually had this correct, I guess you forgot to add this back.

Looking great overall!

# 9 28-10-2002 , 02:15 AM
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thanks for pointing that out sdch1000

I actually noticed this right after I rendered it, so its fixed now, but I didn't want to re-render at the time

Thanks for all the great advice everyone!

By the way, I got the basic idea from a max tutorial on highend 3d.


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- Jacob
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