This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
As I don't do this for a real job and I'm away on business at the moment, there'll be a bit of a delay to the next update.
Headlights will stay where they are for now. Once I get the thing looking semi finished, I'll start adding details like rotating headlights etc. It'll depend on how quickly I get bored with the model. Will try to stick with it!
I hope you don't get bored... I'm really liking the way it's going. It's strange how I've never really been interested in cars, till I started learning Maya. I really like 3D modelled cars, they look really smart. Hope to get to work on one myself pretty soon.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off