This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
following scene: I got a dentition of a human which bites on a sphere. When the teeth are hitting the sphere it should deform like a flummy ball or something. I tried rigid bodies but I actually don't come along with it and I haven't found something about it in the Maya help, so I'm trying to ask you for a tutorial/description which handles my type of problem.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off