Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 08-02-2011 , 02:04 AM
Subscriber
Join Date: May 2010
Posts: 2

deleting Nparticles after cashing simulation

Hey guys is there a way to delete an individual Nparticle from the Nparticle system, but after cashing off dynamic simulation?

in my case i love simulation i have, ( dropping box with apples) but same Nparticles (apples) are not behaving as expected and i want to delete them, yet i d like to keep the rest of simulation thats why I dont want to delete them before cashing/baking ...
because without those nparticles to strart with in the basket whole simulation would have changed and look different ...

Thanks in advance
Best Regards
Bernard

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads