This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
way cool. I like your chouse of feet of corse.. seeing as our both have sorta similer feet.. and I will have breast in my render someware.. LOL.. looking good.
And of course the six-th one is for those who's curious to see the wire of the character.
From now one I'll go for facial modeling.
Brrr... when I'm thinking that I have to model the eyes... and ears...
You know...
There are a lot of details and it's a meticulous process.
Well... I will came with new updates later when I did something at her face...
See you soon...
"Imagination is more important than knowledge" A.Einstein
yeah but your doing greait with the details. looks like in in just polys and smoth them. your doing really good with tucks and making things like the rimbs around the clows and things.. !!
I would like to see a close up of the polys around one of the clows. like on the knees.. compare notes.. if you don't mind.
between the shoulder and the bicep there is usually some space in the form of an indentation. Try taking it in a little there and near the elbows to give the arms a little more definition.
Check out the subsurfacescattering on my tongue...
As you can see, I tried to model this character as low in poly count as I could.
It helps a lot later when you rigg the model for animation... and especialy in animation.
"Imagination is more important than knowledge" A.Einstein
thanks. your a good guy !.. yeah I was like tucking under a cuple of verts to get a real good edge till I figered out that a nother edge real close dose just as good. just like you have..
I think its a good way. it helps keep in polys, and keep the count low. if I was in subD's just for smothing it would kill my CPU. would be going to watch a movie to kill time, every time I wanted it..
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