Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 121 16-01-2006 , 11:44 PM
i kinda liked this thread so i thought i would try jump starting it in this new year......i don't believe this has been mentioned anywhere.....i was doing blendshapes for my character...and i finished all the blendshapes for one side..and was a bit lazy and didn't want to redo the other side....my character is asymmetrical...i think most plugins only do symmetrical..anyways...it's fun doing it the old fashioned way..here's what you do

1) duplicated the original unmodified mesh (and leave them both at exactly the same location)
2) you need to have a mesh where you changed the geometry (for example a closed eye)
3) now you need to change the scale of one of the unmodified meshes in x to -1 (or whichever axis you need to mirror to make it work)
4) select the modified mesh then the scaled -1 mesh and create a blendshape
5) making sure you have the blendshape value set to 0, select the mesh that hasn't been scaled or modied...then select the scaled one and create a wrap deformer (you may need to lower the max distance if your computer bugs)
6) now change the blendshape value to 1 and then delete the history.....and delete the scaled -1 mesh....and u should be left with a mirror image

hopefully someone finds this useful


Last edited by TheAnswerRP03; 17-01-2006 at 10:46 PM.
# 122 17-01-2006 , 02:47 PM
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Blendshapes

Thanks for that post, I was wondering if there was a way to "mirror" a created blendshape so you don't have to redo all of them for each side of the face. I will try it out to see if it works well.

# 123 13-03-2006 , 10:31 AM
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# 124 14-03-2006 , 01:50 AM
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Mirroring Blendshapes

Thanks for the tip on creating mirrored blendshapes for already created blendshapes. It is very helpful when you have a symmetrical character. I tried it and it seems to have no problems.

# 125 06-04-2006 , 08:19 AM
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michael, you the best.
i'm just starting with maya and must learn it by myself. you are great help.
tnx for sharing...
p.s. of course, and tnx others who posted few tips..:bow:

# 126 17-04-2006 , 11:59 PM
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thank you all for all this good tips,

i can post many tips from (gnomon online) , in case you are interested:attn:

# 127 18-04-2006 , 07:57 AM
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A tip is a tip, no matter where it comes from.


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# 128 18-04-2006 , 03:13 PM
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Last edited by omar77; 18-04-2006 at 03:20 PM.
# 129 18-04-2006 , 03:17 PM
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some of tips , how to create a very nice fish body animation
(i have seen that somewhere , it is not my own knowledge )

see picutres , i hope , you will find something good and neu.

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# 130 18-04-2006 , 03:19 PM
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>>>>>>

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# 131 18-04-2006 , 03:20 PM
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>>>>>>>>>user added image


Last edited by omar77; 18-04-2006 at 03:24 PM.
# 132 18-04-2006 , 03:25 PM
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>>>>>>>>>

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# 133 18-04-2006 , 03:26 PM
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# 134 20-06-2006 , 06:56 PM
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Ok, I am sure everyone knows this but me and it's probably been posted a dozen times before, but I just found this out so...

ctrl + alt + LMB to create a bounding box dolly!!

And you can redo and undo view changes using ] and [ !!

This a great thread by the way - it was a big help when I first started, so cheers!
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Last edited by arran; 20-06-2006 at 07:00 PM.
# 135 21-06-2006 , 08:49 AM
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That's news to me mate, cheers user added image


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