Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 61 21-12-2005 , 07:06 PM
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Right on.. so low level poly mesh with a high resolution normal map?..Here it comes,, will this be a Tut in your book?pleasepleaseplease:p :p :p user added image

# 62 21-12-2005 , 08:21 PM
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fraid this book is purely a rigging and animation focused book, and won't talk about texturing or modeling. hence my sharing the process here. user added image

# 63 22-12-2005 , 06:34 PM
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# 64 22-12-2005 , 07:46 PM
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wire shot:

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# 65 22-12-2005 , 08:10 PM
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How about a head shot ,,wire.user added image

# 66 22-12-2005 , 08:53 PM
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Here ya go:

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# 67 22-12-2005 , 09:09 PM
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When making the head of a game character should you always model it for speech animation? when it don't call for it? Like loops around for the mouth?

# 68 22-12-2005 , 09:16 PM
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I think so, as it makes it look more natural. the loops aren't just for smooth mouth movement, but also to emulate what the face's muscular structure is like, which is what makes it look the way it does.

I got the video back from the reference video I shot last weekend! Here's a couple low-quality screengrabs. Lots of neat stuff, like quick-drawing a pistol and such:

user added image

# 69 22-12-2005 , 09:35 PM
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wow mike your good man, hope i one day get to this level.
Keep it up.!

# 70 22-12-2005 , 10:01 PM
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Everything about this model ... all the way down to the posture of the hands ... I love it!user added image

Is that you in the video, Mike? Somehow I thought you'd be talleruser added image

Dave

# 71 23-12-2005 , 12:46 AM
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thanks! user added image

Lol, Swanky, Jackie's actually pretty tall. She's 6'! user added image I'm just 3" taller than her. Thanks to her, by the way, for helping me out by being my video subject.

Started the UVs... this thing's going to need 3 or 4 textures I think.

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Whew, all done. :p

# 72 23-12-2005 , 08:47 PM
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Nice job on the UV layouts. Can't wait to see the texturing!

# 73 27-12-2005 , 09:33 PM
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Nice and clean mate. Though it looks still looks a bit like current-gen, or are you going to add in all the misc objects into the texture or normal map? Also in the book's cd, will you include examples of squash and stretch, anticiaption, ect? That would be very useful.


Good job mate!


Imagination is more important than knowledge.

Last edited by NextDesign; 27-12-2005 at 09:36 PM.
# 74 27-12-2005 , 10:23 PM
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based on what I've seen from the xbox 360 games like GUN and Call of Duty 2 that we have at the office, 10k polys is very likely a good average range for the system. Have to remember that a lot of the illusion of detail being seen on the game screen these days is from advanced shaders and normal maps, which I've not made for Jane, and am not sure I'll have the time to make for the book's purpose. We'll see.

Thanks. user added image Will have updates when I get back from visiting family.

# 75 28-12-2005 , 03:09 AM
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Or heck, I'll upload something now. Still early. Hopefully will get her finished by Saturday before I head back to Austin. user added image

user added image

Might be too dark.

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