This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm trying to texture a path onto a poly plane and I'm trying to apply this texture to the edge of the path but for some reason the texture keeps disapearing when I deselect the plane and it reappears when I select it again??
No matter what I do I cannot get rid of the fuzz so I'm thinking that there is a problem with using regular Camera DOF with Mental Ray. Should I be using the Mental Ray Physical Lens DOF node instead? Are there known problems with MR and Maya Camera DOF?
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