Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-11-2002 , 05:06 PM
erikober's Avatar
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Join Date: Nov 2002
Location: Denver, US
Posts: 48

mirror geometry

A newbie question for you:

I can see the mirror geometry option to reflect polygonal surfaces. How do you complete the same operation with a nurbs surface?

thanks.

# 2 20-11-2002 , 05:11 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Place your pivot point in the center of the location you want to mirror around.

It can help to freeze your object's transformations, especially the Scale Channels.

Duplicate and put -1 (or, if you do not freeze transformations, make whatever amount is currently present negative) in the scale channel that is paralell with the direction in which you want to mirror.

It can be good to Freeze your newly mirrored object's transformations as well.

# 3 20-11-2002 , 05:20 PM
erikober's Avatar
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Join Date: Nov 2002
Location: Denver, US
Posts: 48
perfect! Thank you.

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