Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 08-03-2011 , 05:18 PM
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Join Date: Aug 2008
Location: U.K.
Posts: 223

Help with centre pivot

Im in the process of blocking out a model I have just started, I moved the pivot to extend the arms out...to hopefully rig the character once I am happy with it, to get the T-stance . but now when I select multiple vertices in the same region the pivot either on the rotate tool or scale tool is so far out and when I go to CP it seems to have no effect, can someone tell me if I ma doing something wrong,as I have not touched maya in a good few months and getting back into it again...as soon as I remedy this problem I will be sure to start posting progress pics of my character in the works user added image

JT

# 2 08-03-2011 , 06:07 PM
LauriePriest's Avatar
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Location: London
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In the rotate / scale tool options turn off use object pivot ?
Laurie


FX supervisor - double negative
# 3 08-03-2011 , 06:09 PM
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Thnaks for the response

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