This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hi, does anybody know if it's possible to give an object more that on UV set, I would like to define my characters beard with fur, so I want to have the parts that are gonna have fur as one uv set and the rest of the head as another, is this possible?
Now I know how to apply different uv sets is it possible to tell your materials or fur which uv set to use?
I tried applying fur to a plane which had two uv sets and that worked well, but where the fur was placed it was showing the texture I had applied to the other uv set ( just a wood texture ),
ideally I want the fur to grow over the uv's i've assingned it to but without having any texture showing through from the other uv set! is this possible?
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