Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 22-04-2009 , 07:55 AM
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Thanks. It's always nice to read positive comments about your work.
Dango, i was thinking about this. I have imported a rough character i modeled following a tutorial just to get the scale right with the second level and objects they would interact with.
Since this is a challenge to model a spaceship i want to complete that first, but if I have time I would like to add a few characters and some animation using particle effects - I do have something in mind that i done with my lego Star Wars X-wing.
I don't think this project is going to end when this challenge ends.


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# 17 30-04-2009 , 01:15 PM
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Hey, I thought I’d post up a few images to show how it’s all coming along.
I’ve set myself to finish modelling the High-Res details by the end of this weekend, so I can start to focus on Laying out the UV’s and begin texturing.
I’ve almost finished modelling the interior of the hull, just a few more details to add to the doors.

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# 18 30-04-2009 , 01:16 PM
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I’ve made a start on the cockpit area. I know some of these details can be done with textures, but I want to model in the switches and dials. I also think I’ll look a lot better when I render it out.

I’ve also been getting a little ahead of myself and thinking out the final render. I’m going to have to make a few images, one in a space environment and one on some kind of landing platform to show off the landing gear. I can also have to side doors open to show the detail inside.

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# 19 30-04-2009 , 02:27 PM
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Whyte, looking very nice. I do like your style of modeling. And you mentioned doing the stitching on the seats. I had hoped to do stitching in a model I am doing. Would like to see that!! I hope you can keep the deadline of this weekend, think everyone is trying to finish up!!


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# 20 30-04-2009 , 08:53 PM
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err the deadline is not this weekend got another month to go yet - looking good though.

Deadline Noon June 1st (USA Pacific Time)!


# 21 30-04-2009 , 08:58 PM
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Originally posted by tweetytunes
err the deadline is not this weekend got another month to go yet - looking good though.

Deadline Noon June 1st (USA Pacific Time)!

I think Tom meant that Whyte had set himself a deadline of finishing the modeling, not the overall deadline, he put that in his post a couple of posts back.

Looking good though Whyte!
Keep it up, hope you manage to get it all modeled for when you want it done.

# 22 01-05-2009 , 06:52 AM
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Thanks for the comments.
Yes i have set myself deadlines to make sure i get everything finished on time. I'm also on holiday for a week and don't get back until the 29th May, so i need to make sure i get it all completed by then.

My personal deadlines are;
2nd May - Finish modeling
4th May - Finish UV layouts - (i'm going to be trying to use a different approach to laying out the UV's with a plug-in/MEL script for Maya. I can't remember what its called now, but i'll let you know how it works.)
10th May - Finish Texturing
17th May - Finish 2 Environments for Rendering (Space and Landing platform)
31st May - Finsh all render passes and complie in Photoshop

I've tried to space it all out to not put myself under to much pressure to get everything done. I'm also going to be using a few new techniques along the way so i've left a little room to learn and understand these new processes.


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# 23 01-05-2009 , 11:36 PM
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Sounds like a good plan Whyte, hope it all works out and you manage to stick to it, there's a good UV plug in (you may mean this one anyway) RoadKill.
It comes with a stand alone version too so you can do the UV's in maya or in that, both are good and easy to learn and make the whole process a lot faster so you can spend more time planning your texturing.

Hope that's of some help, good luck with it, I'm really liking your model and hope it turns out as good as you want it to.

# 24 04-05-2009 , 07:00 PM
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I've finished the modelling stage now.
still thinking about adding some more mech to the top of the hull, but that can wait for now.
so before i got stuck in to the texturing, i thought I'd have some fun with the model first and try out a few different render techniques.

Dango, the plug-in i was going to use is Diamant UV from Tools 3D. It's still in the beta stage, but from what I've seen of it so far it makes laying out UV's so quick and easy. I've been warned that it can crash Maya from time to time, but it's a fair trade off between speeding up this process and still being free.

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# 25 04-05-2009 , 09:21 PM
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wow that looks nice

i like the toon look

the wings look like they are going to snap off with those right angles joining it.
maybe make the angles smoother




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# 26 07-05-2009 , 07:52 AM
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I see what you mean Chirone now you point it out. I was trying to keep the same feel of an industrial, mechanical look over the whole model, but the wings do look a little fragile.
I have been back to the drawing board and come up with a new wing design which is moulded over the top of the hull. This did present new problems with a smooth moulded wing attached to a very square hull. So I look over that design as well and changed it a little. From doing this I have come up with a few variations on the basic design.
1. A Large Troop transport/Cargo ship
2. A fast, light scout ship
3. A small one man fighter

The first 2 have a very similar design, while the fighter has the same moulded wing design over the hull (and looking a little similar to the Z-95 Headhunter)
I’ve made a sketch of the basic design in Maya to block out the basic shapes.
I will continue to develop these as I think they are better looking designs.
It’s not quite starting again, as a lot of the external pieces, I can re-use on these new designs and all the internal parts I’m happy with and can moved then on to the new models.

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# 27 20-05-2009 , 10:40 AM
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Hey, It's been a while since my last post.
I feel i have gotten side tracked with a few things. Mainly getting the shape of the wings right.

I have started to texture the Hull now, but it's far from finished, and the quick 'update' render does not pick out all the detail painted in photoshop.
once i get to the stage of added better lighting and a spec map it should look alot better

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# 28 20-05-2009 , 10:47 AM
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And here's how i got to the new wing design.
i should have just planned it out and left it on the original model, but i went ahead and designed the Scout ship at well. i'm going to texture this up as well and add it to the scene.
some of the parts were reused from the Transport ship like the rocket boosters. The boosters will turn 90 degress to help in the vertical take off. I also reused the gun turret and stuck it on the back of the ship as it is a scout ship rather than any kind of attach ship.

i'm going to have to sign off for a while as i'm about to go on holiday and have a flight to catch in a few hours. https://forum.simplymaya.com/newreply...hreadid=32224#

it just must be in my nature to leave things until the last minute. https://forum.simplymaya.com/newreply...hreadid=32224#

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