Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 24-04-2009 , 02:00 PM
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hmmm - do you have spec turned off on the atmosphere shader maybe - i kind of figure you'd want to use some kind of facing ratio set up to get the atmosphere working right... just a guess tho.


Last edited by arran; 24-04-2009 at 02:04 PM.
# 47 24-04-2009 , 02:35 PM
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# 48 26-04-2009 , 08:26 PM
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does no one have anu ideas ???

really thought this was going to be a quick one - but fate would have it.


# 49 26-04-2009 , 09:59 PM
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have you tried searching for a rim shader?

# 50 26-04-2009 , 10:04 PM
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I think using a ramp shader attached to the ambient coulor channel would work. That's what im using to get a similar effect with my asteroid. Just set the ramp shader to facing angle and adjust it from there.
Ill make a quick screen grab later when i get home.
Good work on the ship to user added image


"If Less is more then think how much more more would be..."


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# 51 27-04-2009 , 04:50 AM
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yeah i think arran said this... use the sampler info facing ratio thing. user added image

# 52 27-04-2009 , 09:58 AM
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Last edited by tweetytunes; 27-04-2009 at 11:00 AM.
# 53 27-04-2009 , 03:00 PM
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HI tweetytunes. That is looking realy cool.

# 54 27-04-2009 , 08:42 PM
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Cheers - Glad I did not leave that to the last min as I would have been in trouble, but I happy with the result.

Any way mark this day - Omen is done - the final part has just been rendered and will leave the pc to render the whole ship now just to see it before its textured.

Anyway here is the head. Its changed again - it was so hard to finally come up with the final look as everything I tried just did not look good when you looked at the whole ship.

Took a little too long on this part, but this part had to be right.

https://www.ravage3d.com/images/sship/spaceship5_1.jpg


# 55 27-04-2009 , 09:11 PM
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Very nice work!! Looks good!! The time spent look well used!!


Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
# 56 28-04-2009 , 05:36 PM
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Really looking good Tweetytunes, the head of it was worth taking your time on, it came out nice!
I'm looking forward to seeing this all textured with your background, would provide quite a challenge from my invading Mother Grubber....lol
Good luck with the rest!

# 57 29-04-2009 , 12:44 AM
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cheers - well here is the final test renders before texturing

https://www.ravage3d.com/images/sship/spaceship5_2.jpg

https://www.ravage3d.com/images/sship/spaceship5_3.jpg

Last time you`ll see it as a whole ship for a while now as I`m currently separating out the bits to texture. - UV Hell.

Really happy with the name plate - took for ever to sort out (Maya text is crap and very messy) but so worth it and I think it helps with the whole Earth feel to the ship.

Currently 2.1 million polys - awwe

**Edit just notice some of the pipe details are missing (I left them off the render layer - but I know they are there so its ok)



Last edited by tweetytunes; 29-04-2009 at 01:14 AM.
# 58 29-04-2009 , 04:50 PM
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Wow, very impressive work. And I agree that the text really confirms it as an earth-based ship, or at least an anglophone human ship user added image

# 59 29-04-2009 , 05:22 PM
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This ship is absolutely impressive. Just by itself it has a massive feel to it and thats without the textures or a point of reference!

I'm excited to see how you're going to go about texturing it. I've always been curious to see someone detail a ship of this size.


~To create a new world through the imagination
# 60 29-04-2009 , 05:42 PM
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yeah definitely looks cool!

not sure i agree that it looks massive. I think it seems smaller than was intended without the reference. it will look great in the final comp.

I think texturing wise it should be easier than you think. you could duplicate the UV sets for a lot of it. likewise with dangos, it might speed things along a bit. user added image

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