Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 25-05-2009 , 08:15 AM
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He is right, a few stars would be perfect to finish it.
Very nice looking and cool space station.

# 32 25-05-2009 , 09:49 AM
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BAAM!!!
Gonna edit it some more then I'm calling it done.
Its been a good way to get back into 3D again. Good work all around to.
Stay tuned for a bigger version.

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# 33 25-05-2009 , 10:36 AM
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# 34 25-05-2009 , 08:52 PM
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cool! nice one someguy - that background works really well.

# 35 25-05-2009 , 09:09 PM
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that's the most interesting background of all threads here

are those nebulae (i'm told nebulars is a spelling mistake on this mac...) part of it or did you get them there by other means?




that's a "Ch" pronounced as a "K"

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# 36 25-05-2009 , 09:51 PM
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Thanks guys, i really appreciate it user added image
The background was just a Photoshop job. I don't think my computer is up to rendering the main scene again, was lucky it did the first time.


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# 37 25-05-2009 , 09:54 PM
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hmm, i noticed glows on some parts where it's not inside a model

how did you render it and keep the glow there? whenever i render something that has glow the actual glow is never saved and all i get is this bright line on the object that is meant to glow

or did you make it glow in photoshop?




that's a "Ch" pronounced as a "K"

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Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 38 25-05-2009 , 09:59 PM
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Since i rendered it on a dark background it was fairly easy to just blend the stars into it without loosing the glow.
I probably could have used the alpha mask for that to but I'm still trying to work that out properly.


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# 39 29-05-2009 , 03:36 AM
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Okay I'm finished!
Interested to see the other final entries. At the moment for me its a toss up between Tweety and Dango.


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