Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-05-2004 , 05:15 AM
frayo's Avatar
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Location: Cebu City, Philippines
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layouting UVs in Maya

i got a couple of questions...all inputs are welcome. user added image


>if say i have a lowres model which i will smooth later... at what stage should i layout UVs, in the lowres or the smoothened one?

>if i assign projections and layout UVs in the lowres model, will i still maintain or retain the same/relative placement of UVs once i apply a smooth operation to the lowres model?


[SIZE=1.5]They say if you keep on trying, its good exercise.....lol[/SIZE]
# 2 25-05-2004 , 11:35 AM
opitzs's Avatar
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I think the answer to the first is:
in the LowRes-Model, otherwise you are in for a taste of hell

And from that it follows, that the second question is answered with:
yes

Bye
Sven

# 3 28-05-2004 , 09:47 PM
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Join Date: May 2004
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That would have been my answer too.

There is a UV techinique of using low res versions to create the UV maps and keeping them for use on higher res versions later.

-Briar

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