Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 04-02-2007 , 03:23 AM
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Originally posted by DrRobotnik
I've lost the pen to my tablet so that was on paper to digital camera to photoshop (could even be arsed to plug the scanner in). I had been using the cheap volito, i'm going to get a graphire 4 too...prob the XL. Funny you should bring that up coz i was looking at them about an hour ago. Amazon have them a a good price in the UK

Wow it looks cool for being drawn on paper, really nice clean shading.
Lol funny because I was going to recommend to you Amazon if you were thinking of getting one user added image I'm tempted by the XL, but my budged will only allow me the standard one user added image
Here's a tip though if you do go for the standard size Graphire 4; there are 2 types - one of them is only a pound more expensive and has 3 disks of software; the other one only has one disk. Just in case user added image

# 17 05-02-2007 , 01:45 PM
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Quick update with some enginey trubiuney jety type stuff.

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# 18 05-02-2007 , 09:57 PM
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The nurbs master!user added image

I used to use nurbs to rough my characters quickly. I havent done that since aug of 06 though.

Oh well enough about me. Crit time.

In regard to the panel outlines, is your render set at just a low quality?


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# 19 05-02-2007 , 10:36 PM
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LMAO Nurbs master......if you could see some of the messes i can get myself in with nurbs you wouldn't be saying that!


In regard to the panel outlines, is your render set at just a low quality? [/B]

Theres a load of stuff i need to do to sort the panels, I need to add fillets so you cant look straight thru the gaps which makes them look like the gaps stop in places. I need to continue the gap round the side bits if you get what i mean. Also i think that at 640x480 from some angles the gaps are less the 1px thick so they break up.

I'm going to see if i can quickly sort it out and then I'll post a larger update from my webspace.....fingers crossed coz i'm making this up as i go along lol

# 20 05-02-2007 , 11:08 PM
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Why not just use displacement or bump maps?


As far as the nurb work is concerned, I have my share of problems as well. The stories I could tell you about trying to get the birail to work properly user added image

Cheers.


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# 21 05-02-2007 , 11:26 PM
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Originally posted by papalatistudios
Why not just use displacement or bump maps?

I want them to show up when the model is untextured and this way also gives nice sharp lines so i can get right up close......i hope.

# 22 06-02-2007 , 01:05 AM
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Heres where I'm at......shouldnt be too long untill texturing.

user added image

# 23 06-02-2007 , 01:26 AM
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Looking sweet!!

Have you thought about giving a little more thickness to your fan blades?


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# 24 06-02-2007 , 02:06 AM
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looks great.
i really like the style. nice progress. waiting to see some cool textures on this one

# 25 06-02-2007 , 02:10 AM
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Originally posted by papalatistudios
Looking sweet!!

Have you thought about giving a little more thickness to your fan blades?

Cheers mate user added image

Yeah i will sort the fan blades, good point. Theres a ton of other stuff that need sorting too.

# 26 06-02-2007 , 02:24 AM
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Cheers Vlad mate....didn't see you there. user added image

# 27 06-02-2007 , 07:14 PM
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Yes very nice progress user added image Liking it a lot

# 28 07-02-2007 , 05:06 PM
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it is looking very good its going to be really awsome when its done. Im actually thinking about building a space craft in maya, do you have any tips or things i should watch out for?


Do what you like, like what you do.
# 29 07-02-2007 , 07:44 PM
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watch out for asteroids.


Accept no substitutions.
# 30 07-02-2007 , 09:15 PM
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Originally posted by NeoStrider
watch out for asteroids.

:shakehead user added image

yeah - this is looking really cool!user added image

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