Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-05-2010 , 03:54 PM
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Join Date: Sep 2009
Posts: 61

rigging questions

What to do for enlarged joints.
and
What to do for thumb curl ,do we have to make joint for curl from strating or later on.It is too difficult to adjust joint later on.
Please help.
Regards.

# 2 11-06-2010 , 12:44 AM
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Enlarged joints? You can change the size of the displayed joints in the preferences, or in the display menu.

For a finger curl, you would make it straight, then rotate each joint during animation.


Imagination is more important than knowledge.
# 3 11-06-2010 , 12:59 AM
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Join Date: Dec 2005
Location: Toronto
Posts: 3,374
What do you mean too difficult to adjust later on? If you mean moving, you can hold 'd' I believe, and move the joint independently of its children. Also, you can enter component mode and rotate the pivot so that it rotates correctly, if that's what you mean.

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