Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-05-2009 , 10:06 PM
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Behringer DJ Mixer

I made this one in Max back in 2003 and it looks OK I guess. Now I'm doing it from scratch again aiming for more realism.

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I've completed the modeling except for the back and bottom.

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# 2 13-05-2009 , 03:16 AM
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if you dont mind me asking where did you learn to use maxwell as in any tutorials you could point me at your results are amazing

# 3 13-05-2009 , 03:25 AM
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DB your product visualization and hard surface modeling (and rendering) skills are superb!

Another great start to what is certain to be a jaw dropping project.


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# 4 13-05-2009 , 10:11 PM
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ctbram, thanks for you kind words user added image

anasasis, I didn't do any special tutorials for Maxwell. The manual is pretty god so I read that and I also read a lot on Maxwell's forum.

I modelled the back. So just the bottom left to do and maybe some minor tweaks, then it's on to textuering and materials.

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# 5 13-05-2009 , 10:19 PM
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Very nice modeling (as usual). I like the blue clay. I know it's juts for previews sake.... but hey user added image

Everything is looking nice and smooth.

Looking forward to seeing the renders.

I was thinking about picking up a copy of Vray or Maxwell, can't quite decide which. I'm starting to think that vray seems most apt when it comes to interior/architectural visualizations... and Maxwell seems to cover (well) everything else.... (correct if wrong) .


Anyway, nice work.


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# 6 14-05-2009 , 03:18 AM
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are all those little indents and holes actual geometry (well i assume the holes are at most)? if so can i see the wires?




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# 7 14-05-2009 , 10:41 AM
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cheers DJbLAZER
Just roughly what is the time on your renders thanx heaps for the heads up on the forums and the manual

# 8 14-05-2009 , 07:21 PM
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Chirone: Yes, everything is modeled, no bump or displacement on the renders, just a plain lambert.

anasasis: These was about 30 mins... but the render time heavily depends on the complexity on the materials and scene. But usually you get a good looking 640x480 image in 1-2 hours.

Mayaniac: Maxwell does phenomenal interiors aswell. Haven't tried V-ray but my guess is that it's probably a lot faster but needs more work to get a good looking render.

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# 9 14-05-2009 , 08:39 PM
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Some material tests

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# 10 14-05-2009 , 09:21 PM
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ah, wow, that's really cool!

wow...30 minutes for a render with a simple scene... i don't have the patience for such things so my hat goes off to you and anyone who uses maxwell this well

what did you do to get the gold material?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 11 14-05-2009 , 09:36 PM
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A couple of minutes is good for test renders though.

For the gold shader I took the chrome shader and modified the colors.

# 12 25-05-2009 , 11:22 AM
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nice work dude.........

# 13 04-02-2011 , 06:41 PM
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So... I'm back after alomst two years user added image

The textures are done, now on to the materials.
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# 14 04-02-2011 , 07:28 PM
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Hey, welcome back. That looks really sweet.

# 15 05-02-2011 , 03:31 AM
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hey been a while are you still using maxwell for this

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