Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-10-2002 , 07:09 AM
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Join Date: Aug 2002
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I have an excellent idea for those who like to make maya easier for the newbies.

I do not know any MEL scripting whatsoever, but I attend to type in a command or two when it comes to tutorials. Anyway, I was thinking: When a user is working on a project and he/she wants to see the resault in a rendering aspect. I said to myself "what if the user presses a button that switches from presp view to a rendering view". Then that way it will be allot easier then customizing your view for the interface.

does that sound like a good idea?


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# 2 20-10-2002 , 02:20 PM
undseth's Avatar
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There are options for viewing gates in the window, making you able to see how much the rendering-camera covers, but i have not used it myself.


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# 3 21-10-2002 , 09:32 AM
Kevin
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yep sounds good... and as undseth says "There are options for viewing gates in the window, making you able to see how much the rendering-camera covers"

but I also have not used it... but you never know user added image

# 4 21-10-2002 , 12:07 PM
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I use them always while setting the final view for my renderings. They really help positioning the camera to get the most interesting view. It's like photographing or shooting a video. Same "rules" apply.


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