Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-07-2003 , 07:50 PM
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[WIP] Visitor

hey
this is my new WIP
it is based on a paper i read.

anyways ,here is my Sketch and the beging of the modeling..
anyways crit a way user added image

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# 2 20-07-2003 , 07:55 PM
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and the head.

bah i have some problems with my scanner..
so here is the model so far.

and please take note it's my first human head in like 4 months user added image


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Last edited by Wiz; 20-07-2003 at 08:01 PM.
# 3 20-07-2003 , 11:57 PM
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Still alot more!

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# 4 20-07-2003 , 11:58 PM
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Nice job with the head so far. user added image

# 5 21-07-2003 , 12:19 AM
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fast alot mtmckinley user added image

here's a wire so far 2 n-gons.. i tried a bit diffrent
wire ,kinda keep going with the eye loop
what do you think of it? usually i do a bit diffrent..

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# 6 21-07-2003 , 01:32 AM
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Fixed some proptions..
its 5 am ,i am watching the waltons (ohh i love it, the simplisity of the show is so cool ,its like classical sienfeld ,only not comedy.. nothing happening ,just life .. lol ;] )

anyways i am off to bed ,been a productive day!
heres a front and side so you can really crit proptions =)

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# 7 21-07-2003 , 08:33 PM
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here is an update
the guy got some Ears user added image

user added image

# 8 21-07-2003 , 08:45 PM
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very strong head here, my only concern so far is that the man you modeling by looking at your sketch is rather fat, and this face had no standard characteristics of a overweight man, maybe give him an extra chin user added image?? Great job though


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# 9 21-07-2003 , 08:49 PM
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Thanks user added image
yea as the head is pretty much -human- i rely on the proptions to make it look really whack =)

but no worries as i wrote after modeling the head i am not sure about him being fat ,i shall see how it looks with the head..

Anyways thanks user added image

# 10 22-07-2003 , 02:25 AM
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nighty night..
again i find myself moving verts till 5 am ..
well it's summer ain't it? user added image

BTW : about my challenge.. i don't think i will continue
as i find huge lack of inspartion on my model
it plain boring.. no idea ,so i guess these kind of models
fail..
anyways this one is making me work hard user added image
so here is an update.

user added image


user added image

# 11 22-07-2003 , 12:03 PM
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it's a really sweet model with a nice clean mesh. What I would say though is that you could get rid of those two triangles on the brow by splitting the triangle down the middle and then deleting the two other edges. That would keep it as quads.

Alan


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Currently working on: Your Highness

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# 12 22-07-2003 , 12:30 PM
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Those two triangular faces ARE quads.... 4-sides. Quad doesn't have to be square.

# 13 22-07-2003 , 12:32 PM
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yea =)
but i got a 5 sided over there..
but now i am gonna add detail for the forehead and
bumps above the head so it will prolly be lost with the detail.. user added image

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