Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-12-2006 , 12:13 AM
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Patlabor

I posted this a few months ago in the WIP forum. After some procrastination I got around to finishing the modelling, texturing and rigging. Hopefully I'll have a few animations done before long.

Any feedback/tips/pointers are appreciated!

(Images link back to hi-res pics on my flickr account)


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# 2 28-12-2006 , 05:56 PM
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Good job. Could you post some wires please?
What kind of animations do you plan?

# 3 28-12-2006 , 09:45 PM
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Thanks FubaR,
I'm thinking of doing some simple walk, run, draw gun, etc clips that I can reuse down the line. So far the biggest challenge has been to avoid self intersections everywhere...

# 4 28-12-2006 , 09:46 PM
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.

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# 5 29-12-2006 , 10:47 AM
Acid44
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thats cool man

it kinda makes me wanna watch gundam wing...user added image

# 6 29-12-2006 , 11:21 AM
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Thanks, I'm a big fan of Gundam too!

# 7 29-12-2006 , 12:30 PM
Acid44
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i used to like tat show but i lost track of when its on like 4 years ago so i dont see too much of it now

# 8 30-12-2006 , 07:39 AM
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YTV probably has some reruns at some odd hour in the night, but I haven't seen it on tv for awhile. There's always the dvds if you get the urge I guess.

# 9 30-12-2006 , 07:45 AM
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# 10 31-12-2006 , 12:06 PM
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Yup, everything except the gun, hands, and joints. For smooth curved surfaces I find them easier to model with. (Although texturing proved to be a *major* pain)

# 11 31-12-2006 , 12:43 PM
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pretty nice work! what amazes me is how you managed to rig that :bandit:


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# 12 31-12-2006 , 01:53 PM
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I used a script from www.youneedthisman.com called biped factory to make the initial skeleton. It basically did all the work of creating/labelling the bones and FBIK character =)

Binding wasn't too bad since mostly I used rigid binds...but I made a big big mistake of instancing instead of duplicating the other half of the body. Totally screwed up the bindings, since all instances get bound to the same bone :angery:

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