Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 07-02-2008 , 05:23 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310

Can to a hand ?

how can i attach this coca-cola can to his arm to follow the arm animation ? it's really hard to animate the can manualy about 500 frames

Attached Thumbnails
# 2 07-02-2008 , 06:24 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
i think you just need to parent it to the hand joint.. or you could try a point constraint, though i haven't used that much yet.

# 3 07-02-2008 , 08:52 PM
GioChrono's Avatar
Registered User
Join Date: Apr 2004
Location: Tunbridge Wells, UK
Posts: 354
a parent constraint should work and you can have the character swap hands or place it somewhere and 'let go' of it by reducing the weight value.

If you don't intend for the character to let go of it then just use a standard parent to the joint as arran says which should be fine.

Gio


Gio

Creator of The Talos Project

# 4 08-02-2008 , 06:07 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
I make it parent .... render 360 frames .. on the 361 frame i get it out of the group and make a gravity field .. and it worked just find user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads