Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 18-02-2003 , 04:32 AM
Subscriber
Join Date: Jan 2003
Posts: 6

Animating a rotationg crank

I have been trying for two days to get this thing to work so any help would be greatly appreciated. I have modeled a crankshaft,connecting rods and pistons for a V-8 engine. All piviot points are centerd where there suppose to be. Ihave tried all sorts of parenting chains and constraints nothing seems to work. I want the crankshaft to rotate with the connecting rod following and the piston going up and down as a real engine does. Again any help would be much appreciated.

# 2 18-02-2003 , 04:40 AM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100
Maybe you can use Set Driven Keys? That should work

-Emo

# 3 18-02-2003 , 05:46 AM
Ultragames's Avatar
Registered User
Join Date: Jan 2003
Posts: 1,113
can you attach the mb


Armitrex Studios
Now open!!
# 4 18-02-2003 , 02:31 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Set driven key would be the best.... Just set keys for the positions of the pistons. So when he crank shaft moves the pistons will follow.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 5 19-02-2003 , 02:29 AM
silva's Avatar
Subscriber
Join Date: Dec 2002
Location: New Zealand
Posts: 84
Theres a great tutorial in the free tutorial section of this site. It is the railway track SDK example and will really help you out I think.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads